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I know, I know.

I know, I know, I know.

I’ve tried so hard to get the Popgoes page up, and were I to have free control over my own schedule, I would have it up by now.

Popgoes is still not up, despite initial planning for late December.

There are a litany of reasons, not least including work as a real web designer, frustration at the FFaFL cancelled event and general apathy over lore burn and the realisation that most of the base questions of the game are impossible to answer at this point.

I’m trying hard to get it to you. I have literally 6 pages left of vital content. the Timeline, both maps, the characters and full audio logs of the in-game calls and the dev log.

Right now, I’m having to go through, at a snail’s pace, the entire Popgoes Developer Log video. half an hour of Popgoes at 0.5x speed, frequently rewinding to account for stutters and how the words sorta meld together.

I’m taking this pain so no-one else dare need to. I did so with ONaF, I can do so here too.

Then we have the developer side of the map, in which I need to grab the original story and also add the last few folders of resources to the mix.

I can only hope to post it soon. I don’t know how much more I can promise, to the point where I just won’t. it’ll be done when it’s done, and it’s relying on 6 official pages and a small organisation of assets on my end. It’s so, so close.

I’m sorry. It is coming out, just bear with me.

Kizzycocoa – Owner and designer of